Thursday, November 20, 2008

42. The Power of Rock Music || 43 Artistic Texts

42. Power of Rock Music

Rock music is a primitive form, that uses an understanding of how sound sand rhythms have emotional effects. When music is added to lyrics that sound perfectly simple, the emotion generated is changed and becomes the importance of the song. Kids and teens alike seem to be able to relate to the music with the difficulties in their lives and the music seems to touch them and relate back.

43. Artistic Texts
Messages can be found as art and different arts can be considered the text. Art is supposed to be a dense media to understand and television merely skims the surface of what is communicated.

primitive- simple or unsophistocated
literature- a way people communicate through texts
art-a visual way of representation
weak art- superficial, something that simply comes and goes
elite art- something that leaves its mark that can be applied to any generation
cannonize- a way to lift something to a higher level

Favorite Lyrics- "Still Frame" by Trapt

Please help me 'cause I'm breaking down, this pictures frozen and i cant get out
Please help me 'cause I'm breaking down, this pictures frozen and I cant get out of here
Believe me, I'm just as lost as you

an every time I think ive finally made it
I learn I'm farther away than I have ever been before
I see the clock and its ticking away, and the hourglass empty
What the F***do I have to say

Please help me 'cause I'm breaking down, this pictures frozen and I cant get out
Please help me 'cause I'm breaking down, this pictures frozen and I cant get out of here
Release me, I'm just as lost as you
Believe me, I'm just as lost as you

Keep it inside, the image portrayed
As if I couldnt stand losing as if I couldn't be saved, no way
A small confession I think I'm starting to lose it
I think I'm drifting away from the people I really need
A small reflection on when we were younger
We had it all figured out 'cause we had everything covered
Now were older its getting harder to see
What this future will hold for us, what the F*** are we going to be?

Please help me 'cause I'm breaking down, this pictures frozen and I cant get out
Please help me 'cause I'm breaking down, this pictures frozen and I cant get out of here
Release me, I'm just as lost as you
Believe me, I'm just as lost as you

So lost, I'm just as lost as you
Oh well what am I going to do
I'm afraid I'm falling farther away (from where I want to be)

Please help me 'cause I'm breaking down, this pictures frozen and I cant get out
Please help me 'cause I'm breaking down, this pictures frozen and I cant get out of here
Release me, I'm just as lost as you
Believe me, I'm just as lost as you

Sunday, November 16, 2008

46. Comedy

summary:

Aristotle was a great philospher who wrote many comedies and tragedies. There were apparently certain characteristics of comedy that needed to be fit:
-men lower than ordinary
-low status
-freedom
-not serious
-optimism
-pleasure
-cathexis

Questions:
1. Explain Aristotle's theory that art is based on imitation.

2. How does comedy fit into Aristotle's theory of art? Does that explain why sitcoms are so popular?

3. What other theories of art are there? Explain how they work.

4. What are the arguments in the debate on media violence? How do you feel? Justify your position.

5. What's the difference between tragedy and comedy? Between carthexis and cartharis?

6. How does Girard's theory of "mimetic desire" explain how advertising works.

45. Humor and Communication

Summary:
The way a person apparently gives their comedy act, it must be done in a way that communicates it's a joke. it cannot simply be a way for a small group to understand the joke, the joke must be a widely known topic that all can laugh about.

term:
meta-communication: communication about communication; when we express how a form of communication should be (i.e. humor)

Questions:
1. What does Fry mean by "play frames" and what role do they have in humor?
Play frames are what define the punchlines.

2. What does Fry say about different kinds of punch lines?
Punchlines are essential to humor and define that the joke is a joke vs. a short story.

3. What is "meta-communication?"? What role does Fray say it plays in humor?
meta communication is the way we communicate how ewe communicate. it gives us experience for how we are supposed know something is a joke, which keeps our superegos from believing it's serious.

4. How does humor "trick" the superego? Why does this give us pleasure?
Humor gives a sense of superiority, it makes us pick on those lower than us.

5. Explain the incongruity, masked aggression, and superiority theories of humor.
the humor can be very insulting and but sometimes hold a hint of negativity in it, however our sense of superiority will make us laugh at people we believe beneath us.

6. Use the forty-five techniques of humor to reveal the techniques at work in some jokes.

Friday, November 14, 2008

36. Smart Mobs 37. How Crowds Think

36.
Summary: The new era, which technology has birthed, has begun where our entire style of doing something has changed. When we once merely talked into phones, we now stare at.

example of smart mob: the laptop, nintendo DS

37.
Summary: While hte text is important, the majority of how things sell is through their image. Sometimes it's the image itself that is more important than the reality of things.

example of how something targets a crowd: clothing stores will decorate their stores to those the clothes are targeted to (youth, teen, old people, women, men) or magazines will decorate their layouts and covers according to those its targeted to. (pc world always has a windows logo somewhere on their cover, hidden perhaps but somewhere)

Wednesday, November 12, 2008

34. Cybertexts and Video Games 35. Digital Media

34. Summary:
The chapter is about video games and how the player of these games fits into the media, because do in some way. The way our games have been heading, though, we've been moving us closer to a world where we live in games; where the games create social ties and more. It also explores how/why a game is so additive for us.

terms:
nontrivial
epistemological problem
phonetic
communicative topology


35. Summary:
Stein says the media is going into a much stronger direction. Technology is taking over basically.

terms:
subliminaly
teledidonics
totalitarian
voluptuaries

Monday, November 10, 2008

40. Narratives in the Media - 41. Television is a Dramatic Medium

Summary
40. Narratives in the Media-
According to Michel de Certeau, stories rule our lives due to the media. We are exposed to this media from the time we get up in the morning until we go to bed. The media imprints various information in us, or at least various beliefs. (imprinting: is a way that the narratives we see/hear affect us)

41. Television is a Dramatic Media
According to the A. C. Nielson comapny, the average person watches 4 hours every day. Children ages 2-7 watch 3.5 hours a day of tv, while kids 8+ watch nearly 7 hours a day. People who watch television sometimes the characters on television are their friends or have a parasocial relationship. Television can create illusions in our mind, as if it fills in where certain relationships lack.

Today I watched "Sabrina the Teenage Witch". It was very entertaining in a humorous way.

Friday, November 7, 2008

38. and 39.

Friday

7:30 am - wake up/shower
8:30 am - leave for class
9:30 am - Chemistry 101
10:30 am - Japanese hang out before class
11:30 am - Japense Class
12:30 pm - Lunch (sometimes)
1:30 pm - homework
2:30 pm - Human Symbolic Activity
3:30 pm - get out of HSA, room for homework/ hangout
4:30 pm - romm for homework/ hangout
5:30 pm - get stuff done (anything)
6:30 pm - dinner (if I feel like it)
7:30 pm - brain rotting activities (tv, gaming)
8:30 pm - brain rotting activities (tv, gaming)
9:30 pm - brain rotting activities (tv, gaming)
10:30 pm - brain rotting activities (tv, gaming)
11:30 pm - brain rotting activities (tv, gaming)

Saturday

12:30 pm - think about going to bed, brain rotting activities
1:30 am - think about going to bed, brain rotting activities
2:30 am - try to go to bed, tv
3:30 am- hopefully in bed
4:30 am - hopefully asleep
5:30 am - sleep
6:30 am- sleep

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Power Rangers- it gives an ideal world where the good guys always win with awesome fake fighting and humorous situations

South Park- Funny, has real world problems with a humorous solution, satirical

Avatar, the Last Air Bender- interesting plot with a childish look on a horrible world. brings a fictional situation to life.

Wednesday, November 5, 2008

33. Mind and the Media

Summary: Our minds are machines, products of society. They go as the media generally tells them. Though we think, maybe in the back of our minds, that we humans are superior, we are simply the product of what was being created by the media.
It just happens that a few people have strayed from the herd only slightly enough to see some things in a more "honest" way that others have not. Though their minds are just as self-centered as ours, they have not been as socially trained as us, and can see things in a different way.

A lot of this relates to Freud's iceberg theory. We have uncovered only a small amount of unconciousness. Karl Mannheim seems to relate back to Johnathon Culler though with his social sphere and where influence comes from.

Monday, November 3, 2008

Chapter 30.

Hot Media:
Final Fantasy the movie
http://na.square-enix.com/dvd/ff7ac/

Trauma Center for the Wii
http://www.atlus.com/trauma_center/

Leapster Learning Systems
http://www.leapfrog.com/en/families/leapster/leapster_learning0/leapster.html

Cold Media:
Books- Good Night Moon
http://www.harpercollinschildrens.com/HarperChildrens/Kids/BookDetail.aspx?isbn13=9780694003617

Cotton Eye Joe
http://www.youtube.com/watch?v=tIRKkSMHkl0&feature=related